Saturday, August 31, 2019

French Revolution and Napoleonic Era Worksheet Essay

The French Revolution was a quest for liberty, and centered on people who wanted their freedom. They wanted to be treated as equal participants in the community, not as slaves for the royals or nobles. The peasants who represents more than 90% of France’s population, were working for their own families and everyone else as they paid much more in taxes. Brotherhood was the way of everyone coming together as one. Hubris is excessive pride in one’s self, people during the French Revolution did not want to admit they were wrong for what they were doing and that they did not want less entitlement then they had. Fiscal irresponsibility was brought on by the higher debts, and taxes were raised so the government could get out of the finical hole they were in. The democracy was a new construction of power where the politics were giving everyone the chance to be heard and to be equal. Technology at the beginning of the French Revolution was lacking, but as it continued throughout the years it became a resource at war. Liberty was the main goal for the French people, to be free from the poor work conditions they were in. The work environments for the peasants were horrible and needed to be changed. They were working to feed their families and the landlords. The landlords were taking all of their harvest and leaving them with nothing. The French government was not paying taxes and the lower class was paying twice as much to cover the royal community. They worked like slaves to barely get by and children were abused and be used to do more for less pay. Today we have freedom of speech, which is something that has not always been around. They were not able to stand up for themselves and they were discouraged from even thinking they were all born equal. Brotherhood was not only sticking by each other in your community but brotherhood within the church system. Christian brotherhood was part of the fraternity, one was identified by the social and religious links based on their Christian brotherhood. The second sense of the fraternity was if one were to follow the path of liberty and equality as a free pact. Brotherhood was a way of life for people during the revolution it was how they were able to find a moment of peace in all the bad around them. To act toward someone with the spirit of brotherhood is to accept them as they are, and treat them as you would want to be treated. Even if the government was not doing this, the peasants and the lower class people knew that to survive they needed each other. One person alone would die, but with people to help them along their struggle they will survive. Hubris was a big conflict in the French Revolution, between humility and the intoxication of power napoleon was his hands full of dangerous hubris. This is a natural human trait that can be negative if an individual was unstable at balancing humility and power while using his leadership skills for the good of others. Hubris in history were mostly a negative, significant opportunities that fell short and completely collapsed. The consequence for hubris to occur, is when a leader gains the flaw of hubris, so the decisions and behaviors are altered perfectly when the power starts to rise within. There were many military failures that resulted from the fatal flaw of hubris, just like in the Christian religion, Eve falls prey to the temptation to take the forbidden fruit offered by the seducer. Napoleon did things without thinking of the consequences, and only wanted to make himself  happy. Napoleon had a self-centered gratification at the expense of others, as long as he was at the top . One of the primary reasons the French Revolution began was because of the fiscal irresponsibility of the monarchy. The Clergy men paid no taxes and neither did the Nobles, as soon as they were given the name titles they were exempt from paying these for life. Since France was helping America, and still in debt from the previous war, France was in debt. The harvests were bad because of the poor weather conditions, and people began to starve. Since there was a shortage of money and food, people had to work for less and pay more. In order to make back some money, they confiscated all the church properties, to sell to the public to make extra money. Since the King was giving out money, the stock trade went up, there was relief and difficulties seemed to vanish into thin air. But, since it was money the more they printed, the lower the value of each of piece was. People blamed the rich fro saving their gold and silver, factories closed, and unemployment was on the rise. They prosecuted people who were hoarding and being greedy, they said that paper money was as good as gold. The government was the greedy one, the working class works hard for their money and they will keep it, where the rich will buy tangibles. Democracy was on the rise during the French Revolution, all centered around one thing, the rights of man. One side fought for the revolutionary new idea of democracy, and the other side was loyalist who were opposed to social reform and thought it would put the ancient British constitution into danger. The loyalist wanted their traditional values to be cherished like the church, social order, and the monarchy. The radicals believed in natural right, which everyone (not all women at the time) had the right to take part in politics, no matter what social class they belonged to. The loyalist thought that if everyone had rights and could vote on who they wanted that is would be dangerous. They did not want the poor being able to have an opinion, because there were many more poor than there were rich. The thought of being out voted and outnumbered at every election was scar some. Radicals were not afraid to say what they wanted, and they were ready to fight for those rights. Lastly, technology was being developed though out this entire revolution making things more and more complicated. While children and families sweated in mills working there was machines that were able to in and do the same job years later. The inventions of machines and hand tools, along with the use of steam and power. That all lead to the start of factories. Although all of these changes came on gradually, it happened fast for the people who had to use these new machines. The ability to weave cloth, and make yard would have taken much more time than it took with the new machines. Technology changed everything, for better or for worse. Better for the way things are made in mass, worse for the people who lose their jobs by being replaced by it. In conclusion, the French Revolution changed many things, we got a new government, technology, money, and rights as humans. Brotherhood is what kept people together when conditions got bad, even when the church properties were sold people kept their faith. Everyone played a role in this movement whether they knew it or not. The bottom will always find a way to fight and be heard where wealthy are only wealthy until they become too greedy. 2. Napoleonic Timeline For each date and location, identify the significant event that occurred and write a single-sentence description of the event. August 15, 1769 Napoleon Bonaparte was born on this day, in Ajaccio, Caosica Ajaccio, Corsica July 4, 1776 The Continental congress adopted the declaration of Independence. Philadelphia, Pennsylvania July 14, 1789 A Paris mob stormed into the Bastille Prison to show the Bourbon Monarchy,  this began the French Revolution. Paris September 21, 1792 The monarchy was abolished and France declared Republic France January 21,1793 King Louis XVI was executed on the guillotine for treason Paris August 22, 1795 the new French constitution was adopted, thus forming the Directory or Constitution of the Year III France November 15–17, 1796 A three day battle, Napoleon grabbed the flag and lead the assault across the Arcola Bridge and won Arcole, Italy 1798 Napoleon invaded and captured these countries during the Mediterranean Campaign of 1798 Malta, Egypt, and Syria November 9, 1799 Napoleon seized power and made a new regime called the Consulate, and the he was a dictator France February 9, 1801 the Treaty of Luneville was singed between the French Republic and the Holy Roman Emperor France II Lunà ©ville, France 1801 [The Concordat of 1801, July 15, 1801 Napoleon, papal, and the clerical representatives in both Rome and Paris. The Concordat was ending the breach caused by the church and confiscations Rome and Paris March 25, 1802 the Treaty of Amiens was a peace treaty signed by the French First Republic Great Britain, Spain and Netherlands. Made to put an end to the Second Coalition War, but lasted a year Amiens, France August 2, 1802 Napoleon was named consul for life, and was able to choose this own successor. France December 2, 1804 Napoleon crowned himself the emperor of France in the Notre Dame Cathedral in Paris. Paris October 21,1805 27 Royal Navy ships defeated 33 of Napoleon’s ships, he had not planned on fighting and lost 22 of his ships. Atlantic Ocean, near Cà ¡diz, Spain, and the Straits of Gibraltar December 26, 1805 A peace treaty between France and Austria, after Napoleon won the Battle of Austerlitz. Bratislava (Pressburg) June–November 1812 The Patriotic War, between Russia and French Army, Napoleon had a huge lose to Russia. This lead to more countries fighting back against Napoleon. Russia October 16–19, 1813 Battle of Leipzig, Russia, Prussia, Austria and Sweden all against the French Army. The largest battle before WWI. Napoleon wsa defeated, and was exiled to Elba that next spring. Leipzig, Germany April 11, 1814 Napoleon was banished from France and sent to the Mediterranean island of Elba. Paris March 20, 1815 Napoleon escaped the island and returned to Paris, regained followers and reclaimed this title as the emperor. France June 15, 1815 Napoleon was defeated at the Battle of Waterloo, this was the end of the French domination in Europe. Waterloo, Belgium May 5, 1821 Napoleon died from possible stomach cancer, even though some think he was poisoned. Saint Helena, South Atlantic

Friday, August 30, 2019

Case Study Methodology Essay

Increase learning through real world case analysis situations. ?Develop skills of teamwork and cooperation. ?Develop points of view, opinions, and frame of references to help one become a more understanding, useful, and productive member of an organization, and this course in particular. ?Develop experience of management and cooperation with virtual working groups. Preparing a Case analysis: The first step in preparing a case is to assemble the facts, information, and circumstances surrounding the case described. As in real life, non-relevant descriptive materials may be presented and should be eliminated from further analysis–you have to decide those items as a study group and an individual. You must sift through all the information you can gather and determine what is important to your final decision. Many times personal experience and knowledge may need to be used or additional information gathered from the Internet, then these can be used to base a final analysis for the study group. Outline of Case analysis Approach: ?Define the central issue. ?Select and gather pertinent areas of consideration, make assumptions where needed about data, and other items that might drive your analysis towards one solution or another. ?Analyze the considerations and determine their relative importance. ?Investigate all the possibilities to solve the central issue, but strive to identify at least three different options. ?Select and state the best solution. ?Describe how you would implement that best solution. ?Defend, from textbook readings and other sources, how you would insure success. Answer the Questions at the End of the Case Study† Dr. Jim Young-Kaplan University.

Masters Research Paper

I would like to complete higher education in the field of law. I find law very interesting. I have completed the degree of bachelor of laws from Mumbai University and I am looking forward to complete higher education in law. I find the topics like criminology, law of crimes, property laws, insurance laws and law of evidence interesting, so I would like to do master of laws in any of the above mentioned topics. The topics I law are interesting and whatever topic a student selects he must have interest and knowledge about the topic which he has studied earlier, since I find this field interesting, I would like to complete masters in law and then start practicing. I want to help those people who need good service from a lawyer who are in genuine need. To become a good lawyer I believe that higher education is necessary and education in Canada will help me to achieve my plans. I hope to get an admission at a university where I can combine sports with studies. I wish to take part in any one sport of my choice because I believe that sports are necessary for overall development of a student. I would like to work part-time after the classes so that I can make proper use of the time. I wish to learn martial arts so that I can prepare myself for self defense. The education offered in Canada is advanced; it will help me to get good knowledge about the subject which I will be taught. I want work hard in both, studies and sports. I am willing to do social service after the studies. It will help me to get additional knowledge and meet new people. By doing social service I will get a chance to help the needy. Good communication skills are necessary for the studies in law. I believe I can make use of these skills when I will be studying law and when I am helping my clients. I sports I would like to learn martial arts because it helps the sportsman to develop mentally and physically. I hope to make use of cricket skills in martial arts. I believe sports will help me to relax and make use of my leisure time. I come from a family which has good educational background. My both the parents are doctors. In school I was active in sports and participated in the game of cricket. The field of law is interesting and it is always an advantage to have an in-depth knowledge laws to help my clients in a better way. I believe that studies and sports can go together which help in the development of student. After completing studies I want to be successful in my work. I hope to get good university so that it will help me to fulfill my aim. A master’s degree in law will help me to make progress in this field. I will be able to work in a better way and make progress as I get experience when I learn some interesting subjects. I would like to add more knowledge to my studies by getting this degree.

Thursday, August 29, 2019

Managing Information Systems within Jobcentre Plus Essay

Managing Information Systems within Jobcentre Plus - Essay Example Britain hypermarket net Tesco is one of such leaders. This company sails one third of all foodstuffs in the country. Tesco can firmly be named as a "national shop". Rich, average and poor customers can find the goods according their wishes and financial abilities. In the beginning of 1990th Tesco took up the small category of retail market for lower-income customers. More expensive line for well-off customers was concerned with J. Sainsbury and Waitrose. Comfortable location, competitive prices, polite staff, great variety of goods and products, mainly, circumspect development strategy helped Tesco to become a really national shop. It has happened neither due to only British goods are sold nor due to the state authorities discrimination of American "Wal Mart" or French "Carrefour. National brand buildup took place thanks to Tesco owners and managers, who understood British customers wishes, whims and the mechanism of decision making. It became possible after using Management Information System (MIS). Tesco set close cooperation with University College London. The scientists offered new methods of gathering, checking, collating, review, storage, access, retrieval and update of statistics information of retail sells. Fed every second by Tesco's 12 million Clubcard holders, the Crucible database could in theory generate about 12 billion pieces of data a year if each cardholder bought just 20 items a week. This information is analyzed very attentively. MIS helps managers to understand what goods are sold better together, to place them accordingly on the counters in supermarkets. Experts, who carry out such analysis for Tesco, insist that the company has one of the biggest customer databases in the world. At first, hypermarket provides constant (season, holiday, single) discounts for that goods and stuffs, which customer buys oftener then others. At the end of a quarter each Clubcard holder gets voucher, equivalent to sum total, he spent in Tesco hypermarkets. Additionally they are rewarded with coupons, which allow discounts to that goods, the customers can enjoy (according to MIS results). Surely, this generated information is based on purchase data analysis. Management Information System (relevant module) defines the consumer goods basket, which can be potentially interested to a customer. During the quarter Tesco sells about 6 million letters with propositions of different discounts to loyal clients. Also Tesco MIS provides detailed sells information, which allows placing the goods on the counters according to consumers' tastes in each particular region or even in dependence of daytime. In the morning customers buy one stuffs, in the evening - another. Tesco shops in the center of London differ greatly from the little out-of-the-way ones. Other MIS module takes into account ethnic and demographic factors, fashion and even the contents of TV programs. Can you imagine customer joy and

Wednesday, August 28, 2019

Business law Essay Example | Topics and Well Written Essays - 3000 words - 6

Business law - Essay Example by Chemie Grunenthal GmbH in the 1950s and it was an anti-convulsive drug that made users sleepy and relaxed and was seen as a substitute for tranquilisers (Kelsey, 2012). During the testing, there were no issues identified, it was tested on animals and it became apparent that the drug could be used as a means of expanding the portfolio of the company that developed it (Jacoby and Youngson, 2004). The drug eventually became available to the members of the public and it became popular with pregnant women. This is because it had the ability to suppress morning sickness during pregnancy. So more and more pregnant women used it during pregnancy. In May 1961, a baby was born in a hospital in Australia and the baby died shortly (Jacoby and Youngson, 2004). In a space of three weeks, two other babies were born in the hospital and they all died. The obstetrician managed to identify the commonality in the deaths was Thalidomide (Jacoby and Youngson, 2004). However, Nobel Laureate, Sir Ernest Chain stated that â€Å"of course, it was a tragedy... it could not be foreseen... no one was to blame... even if you do all these things (drug tests)... there is still a risk factor... you cannot guarantee safety in any case – safety is an illusion† (Kalter, 2003, p172). In the United States, the Thalidomide case formed the basis for the authorities to place a strict liability rule framework for the design, bystander and workforce risk issues (Stapleton, 1994). In English law though, the Law Commission report showed a strong support for placing a strict liability on companies and producers and this called for claimants burden of proving fault to be eliminated (Giesen, 2009). After much debate in the United Kingdom, the European Commission Council Directive 85/324/EEC was released to member states and they were required to introduce strict liability on manufacturers (Giesen, 2009). Based on this, the UK implemented Part 1 of the Consumer Protection Act 1987 (Roach, 2012). Prior

Tuesday, August 27, 2019

Institution of affiliation Essay Example | Topics and Well Written Essays - 1500 words

Institution of affiliation - Essay Example This statement is open to criticism and can be easily misinterpreted (Marr, 2012). Marr argues that genetic material can be traced back in time, but is arguable that, it reaches certain limit. In essence, it is disputable to imagine that all humanity is in a lineal civilized from the remainder of the world. Another instance, were I find a claim not substantial at all, is the assertion that, the Hom sap wiped out the Neanderthals. The primary cause was mass murder and this attributes to the argument that humans are naturally violent and clannish. I do not subscribe to this assertion, because if that is the case, why then cohesive state control is not regarded as an eternal necessity. In the last three episodes, Marr explains his understanding on revolution, industry and extremes. It is evident that, watching this series a clear mind of Marr is visible. Marr wanted to take the present generation through the evolution process of humanity, then revolution, industrial aggressiveness and f ar reached extremes. Marr expresses the path of revolution as being similar in all the revolutions that have occurred across the globe. For instance, he mentions of idealism, and then follows extremism and ultimately collapse of power into the hands of strong military man (Marr, 2012). However, commentators have repeatedly rehashed the idea that revolution leads to autocracy and attribute the evils of the 20th century to the French revolution. It is evident that Marr’s objective is to malign the inspiration of revolution by refuting that revolutions are not driven by ideas and at the same time asserting that such revolutions keep on rolling because of ideals. I find Marr’s arguments conflicting. They do not add up to indicate his beliefs on then real causes of revolutions. However, my reflection on the overall aspect of revolution is inclined is to the fact that, the initial civilizations were because of being driven to extremes and the response to survive gave rise to revolutions (Marr, 2012). This opinion is subject to criticism. On the same note, Marr fails to give correct account of the Russian revolution. Instead, he delivers piece-wise information, and at the end, the whole scenario result to portraying the Russian revolution as a derivative of the machinations of German imperialism in a bid to conceal the responsibility of the Russian population and Bolsheviks as the real forces that drove the revolution. The question arising is, does Marr imply what he believes in or simply his insinuations are meant to cow people to his selective study? I believe the Russian revol

Monday, August 26, 2019

Research Paper - Solar Technology, system, advantages and

- Solar Technology, system, advantages and disadvantages to the world - Research Paper Example earchers began to create applications for military or governmental purposes only, as huge costs of such applications limited existence of its notion for consumer purposes (National Research Council, pp. 111-129, 2000). In specific, the major decisive moment involving studies on solar energy was oil crisis of early 1970s due to lack of support of Arab countries, as they objected to export oil to countries that were supporting Israel in the conflict. Moreover, intervention and support of OAPEC resulted in intensification of such crisis that enforced Western countries to look for other energy sources to fulfill their requirements (SEIA, pp. 1-12, 2008). In the result, Western governments began to finance projects involving prospects of solar technology for commercial purposes, and such efforts have continued to identify and analyze different aspects of the solar technology that can offer cost-effective electricity for commercial, as well as residential purposes. It is an observation that studies related to benefits and drawbacks of solar technology have indicated three focus areas related to the production of electricity from solar energy. In first focus area, thermal energy acquired from the sun is concentrated for running a generator that subsequently generates electricity, and such process of optical concentration of thermal energy is carried out by CSE, also refer as ‘concentrating solar energy.’ Some of the major examples of such a focus area of solar technology are irrigation, locomotion, etc that are using CSEs to generate electricity for their purposes (SEIA, pp. 1-12, 2008). On the other hand, air or water is heated with the help of absorbers of radiation of sun, acquired through SWL; also refer as solar water heaters. Such heaters are usually present in commercial locations like hotels, malls, etc. The third alternative of generating electricity through solar energy is conversion of sunlight through an electronic procedure with the help of certain

Sunday, August 25, 2019

Economy Essay Example | Topics and Well Written Essays - 1500 words

Economy - Essay Example The liquidity crunch was the effect of fall in production due to the global financial crisis. Due to the debt crisis, there was shortage of liquidity for which the employment level was affected for which the income level of the people was reduced (Allen, 1999, p.35). Due to fall in the income level and availability of funds, the spending of the people was also lowered. A lower level of spending gave rise to fall in demand in the economy and the sale of products and services also shattered for the companies. The decrease in sale of products and services led to increase in inventory and the revenue earned by the companies and their profitability were lowered. This forced the businesses to reduce their total productive capacities as a result of which the total goods and services in Europe was lowered. Thus the gross domestic product of the European Union was lowered with the European national producing goods and services at a much lesser volume. The reduction in the GDP of the European economy again fuelled the lowering of income levels, subsequent spending and further production in the economy. This could be explained from the circular flow of income as given below. The output produced by the firms determines the productivity level in the economy. This output is determined by the expenditures or the level of spending of the households. The level of spending of the household again depends on the income levels. This income level is determined according to the payments of wages by the firms to their employees who are the household earners. The payment is done for receipt of services required for production of goods. Thus all the above activities in the economy are linked by a circular flow of income. The flow of money in the economy is also contributed by the net government spending. The net government spending is the difference between actual amount spent by the government and the amount earned by the government through levy of taxes. Due to fall in demand of the e conomy, the government spending also reduced in order to maintain a balance with the tax income. The tax income is lowered as there is a fall in the income level of the population. The governments of European Union designed appropriate monetary and fiscal policies to rescue the economy from the staged of recession (Mishkin, 2007, p.25). The interest rates were revised and subsidies were received to boost the income level and production of the economy. Due to the fall in demand in the economy, the net exports also suffered due to reduction in productive capacities which affected the balance of payments and the foreign exchange earnings. This created an impact on the currency conversion rates of Euro. Consequences of drop in demand for Fitnesse Due to the drop in demand in the economy and reduction in spending of the people, the business and profitability of Fitnesse have shown signs of vulnerability. Fitnesse is a centre for recreation and sporting activities that provides excellent infrastructural facilities to its members and also organises tournaments on squash and lifestyle sessions. The centre provides personal fitness training facilities, swimming pool, gymnasiums, body massage and maintenance facilities, restaurants and bars for health and recreation. These

Saturday, August 24, 2019

Thanatos and Eros in The Death of Salesmas Play Assignment

Thanatos and Eros in The Death of Salesmas Play - Assignment Example In Death of Salesman the betrayal of love is evidenced when Willy betrays the love of Linda as well as the trust of Biff with his affair. Willy, as the main love betrayer, is preoccupied by some fear of love betrayal. He frequently accuses Biff being spiteful. This only reflects his understanding of the failure of Biff in business to be a rejection of his own dreams that he will be successful, and more importantly that the inability of Biff to keep the job safe is related to the love affair of Willy. The death of a salesman also has some elements of Thanatos, the drive of dying. Willy is not happy in his life and in the middle of a night, he is talking to himself very loudly that everybody wakes up. Linda his wife admits to their sons that as their parents they are financially struggling. Moreover, Willy, their father, has been on a suicide attempt mission. We clearly see the drive of death instinct-Thanatos operating strongly is the death of the salesman. Willy is unhappy with his l ife and he let the drive to kill himself overwhelms him. We see Happy and Biff returning home after their dates and they find Linda, their mother was waiting for them to arrive. Linda is fuming mad that her sons have left their Willy at the restaurant. This results to a massive argument and everybody is not interested in listening to Biff. However he still manages to put his point across- he find it difficult to live up to Willy`s, his dad, unrealistic expectations. He therefore basically considers his dad just a failure. The fight ends and Willy realizes that Biff, despite considering him a failure, he still seems to really care and love him. It`s unfortunate that Willy cannot get beyond the "failure" bit and he thinks the biggest contribution that he perhaps can make toward Biff`s success is just to commit suicide. He hope that by doing away with his life is the best way Biff could make use of the life insurance cash to perhaps start a business. The drive of love, Eros is definite ly taking stage in the death of a salesman. There is some considerably high level of love within Willy`s family.  

Friday, August 23, 2019

Problems with treating humans as resources in contemporary Essay

Problems with treating humans as resources in contemporary organisations - Essay Example Humans need to be motivated. In this reason there is a big deal to consider on understanding what exactly will motivate them. Employees are concerned with their needs. In line with this, it is always important for them to meet their expectations and demands. Humans have to meet their needs. There are different needs and their hierarchy. Achieving the right needs means great motivation for them to do their respective tasks. However, it is not just important to know their needs. It should be a great concern on how to approach them in order to find what exactly will motivate them. In cases when there is a need to evaluate employees, it should be clear with them what the company expects them to perform. In short, the company must be able to clearly explain their stand on what standard of performance it wants its employees to perform. Thus, the first problem with treating humans as resources is the complexity of motivating them. Motivation Motivation has something to do with allowing the employees to perform at their best (Bruce 10). ... However, the right interaction needs to be in timing. There are different ways on how to interact with the human resource. The right communication process is important. However, communications have important barriers. There are different barriers to communication which have important place in an organisation (Singla 125). Physically communication process can be hindered. Humans have significant disabilities such as dysfunctional senses which lead to inappropriate perceptions of things. The right communication can be hindered through this factor. Another contributing factor that may hinder the right communication process is the social aspect. Every human has different beliefs about things in life. People may be the same in their cultural background or may differ at some point. This variation may contribute as important barrier because everyone has the chance to keep his or her own belief. People from different walks of life have different culture. Emotional aspect is another important barrier to effective communication with manpower. Everyone has specific response to everything. A person may be emotionally stable or the other way around. It takes the right emotion to respond to the right communication process. Unstable communication usually leads to failure due to lack of the required understanding between the speaker and the receiver. In the case of employees and the management, the former usually are the ones who have the problem with receiving the right message. The right message is the right indicator of achieving Psychological factor may be another aspect that may hinder the right communication process. Psychological aspects are fundamentals of receiving the right communication process. Employees with sound mind for instance are able to achieve the

Thursday, August 22, 2019

Children families and communities Familial Isolation Essay

Children families and communities Familial Isolation - Essay Example This paper probes deeper into these forms, and describes two unique challenges to each form. When a parent or a child has a disability, the challenges are many. Suppose that the parent is disabled. The biggest challenge is to find a job and raise his family. Although, there are many laws that support disabled persons in workplaces, still the disabled ones do not find enough motivation to come out of their houses and face the discrimination everywhere they go, to get a job. Disabled persons are thought of as less capable and less efficient, and thus, they find it difficult to find the right kind of job that can help him raise their children. Now, let’s suppose that a child is disabled. He suffers discrimination in his school if he is only physically disabled. If he is mentally disabled, then there are special schools for him, but for physically disabled ones, it becomes a social problem to study in a normal school. No one does friendship with him, and he is left isolated in cla ss and parties. Thus, psychological problems arise. These challenges lead to isolation. People belonging to culturally and linguistically diverse backgrounds also suffer from isolation. One challenge is the racial discrimination that they have to suffer at workplaces. No matter how much modern the society has become, yet it has not been able to come out of the typical mindset that does not accept people who belong to different backgrounds. However, there are many special laws at most of the companies and workplaces that protect people from diverse backgrounds. However, society starts attaching stigma to people from other backgrounds, in that they gain positions in the workplaces on the basis of advantages given to them, and not on the basis of their skill, talent, and qualification. This stigmatization is very harmful for them, and tends to create an atmosphere of hatred between different races and cultures. One other challenge is for such people to adjust in the new society, which is different from theirs in cultural and linguistic sense. They have to make a lot of efforts to get them recognized. And if they fail in doing so, they fall into isolation. People who live in rural and remote areas often get deprived of some of the very basic facilities of life. Although they may get purer food and air, they lag behind when it comes to facilities related to education, health care, and technology. Let’s discuss two challenges here. One challenge is about health care. People living in rural and remote areas have to travel long distances to meet a good physician, and often go through prolonged diseases and sicknesses when they do not get immediate health care. Second challenge is the digital divide. It is the gap between the consumers who have an access to computers and internet and those who do not use computers and internet, due to reasons like not having access to computers at all, or lack of â€Å"internet connectedness† (Loges, 2001). Thus, remote a rea people get isolated from the rest of the modern world (Fegan & Bowes, 2009, pp.129-147). Children belonging to one or both incarcerated parents also suffer from social isolation. It is commonly known that it is not only the parent who suffers from incarceration, but the children also go through dangerous consequences because they lose regular contact with the parent, and thus, due to lack of parental supervision, they also get indulged in dangerous activities. â€Å"

New Land Essay Example for Free

New Land Essay When Europeans settled in the â€Å"New Land†, they had hard time adapting living with the Indians. However, the Indians feared what Europeans brought such as weapons. There was a huge difference between the tribes’ weaponry and the European because of their powerful advances with the most progressive rifles. The flintlock rifle was a new weapon that the Indians had managed to use, which proved to be â€Å"too heavy, cumbersome, and inaccurate to be useful in the kind of combat characteristic of Anglo-Indian struggles† (Brinkley 50). Later on they wanted the Europeans to behave as â€Å"fathers† to help them in their disputes and conflicts (Brinkley 60). Progressively, Europeans learned to fulfill some of their expectations. The Indians didn’t understand the meaning of the relationships between societies, furthermore Europeans â€Å"thought much more in terms of ceremony and kinship† (Brinkley 60). The Indians were quite satisfied to form closer relationships and doing marriage ceremonies. After 1776, the balance of power between Europeans and Natives Americans loosened because of the presence of British and American (Brinkley 61). It began to weaken the strength of their relationship because it was difficult for the newer settlers to give gifts to them and the mediations (Brinkley 61). The â€Å"middle grounds† were destroyed replacing other constructed buildings by the Europeans. It created other conflicts that led to once again difficult to adapt. It seemed that both Native Americans and early Euro-Americans had a love-hate relationship that made their relationship so hard to establish peace and conformity. At the beginning the tribes were afraid of the advances Europeans had with their weapons, but they had the chance to be taught by them on how to use the weapons. By the time Europeans were trying to gain trust to them, Indians were in the need to be protected and to form new relationships. Thus far, they both ended up having issues one more time because Europeans were ambition to acquire more land in Tribal territory.

Wednesday, August 21, 2019

Using Enterprise Gamification For Improving Business Essay

Using Enterprise Gamification For Improving Business Essay Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. (Gamification Wiki, 2012) Though a relatively new field, gamification has been used in a variety of applications albeit in a simpler manner, from driving customer loyalty through loyalty points to improving employee engagement within the workforce using titles such as Employee of the Month The latter is an example of enterprise gamification wherein enterprises use gamified systems to bring about internal change. However most such systems are currently heavily simplified and extrinsically focused, only looking to reward employees with badges, which leads to the danger of reducing the employees intrinsic motivations. Also, many of the enterprise gamification platforms have only been designed for use in the developed world and hence the need to explore how these might differ for an Indian audience with its different set of motivations and appeal to them. Taking these into account, this paper looks to explore how gamification works and what are the underlying psychological factors and how Indian enterprises can use it in their employee development process. The findings would lead to a proposed enterprise gamified framework for improving workplace motivations and the performance appraisal process currently being practiced in Indian organizations. Lastly we look at the possible limitations of having such a system in place at the enterprise level and explore areas of further development for future research. Introduction A common definition of gamification is the application of game elements in non game contexts (Deterding, 2011) At the heart of gamification is the objective of getting the desired behavioral response by appealing to the players motivations. A repeatedly used approach is to use the scoring elements used in video games and use them in a different context. Though the term is relatively new, this concept has been in application for centuries in the form of frequent flyer loyalty programs for customers, enterprise leader boards in the sales and customer care divisions. However, in recent years the concept has gradually seen an increasing no. of applications within the enterprise. Some of the examples are listed below Intranet The SAP community network is an internally used community network (intranet) where leader boards for domain experts in every domain is maintained Productivity Enhancement Call centers are using gamification techniques to improve representative performance by making use of leaderboards, levels, virtual badges and immediate feedback. The danger could be that it could be used as a tool to constantly monitor and pressurizing them. Efficiency Enhancement Efficiency enhancement is about improving general skill level of employees and not just the work related to their job. Helping employees deal with their emails is an example. Companies use gamification elements such as progress bars, virtual points and feedback on time spent for emails to help them deal with this. Seriosity is another company that has created a virtual currency around the emails. This helps employees decide which mails to deal with first and decide the urgency of the emails they are sending out to other employees. Knowledge Management Application called WhoWhatWhere is an enterprise collaboration system where consultants are encouraged to share information about what they are working on thereby making it easier for consultants working on similar projects to get in touch with them and seek help Innovation The UK Dept of Works Pension created the Ideastreet, essentially seen as a trading platform for ideas. Employees put forward ideas which have a inherent stock listed price associated with them. Other employees have the option of buying or selling these stocks so that a few of the ideas have a much higher market cap than the others. This has proved to be a well performing solution, with the no. of new ideas being implemented increasing by the tune of 54%. Recruiting and Onboarding Gamification is also being used for recruitment for certain managerial positions using online simulation games that depict real life scenarios and test the decision making skills of the players. This competition leads to a pool of best players who are then considered as potential candidates for the company. All the above mentioned examples of enterprise gamification and gamified systems in general, can be broadly classified according to what user motivations they cater to, which could be intrinsic or extrinsic motivations. The concern with gamified systems that are heavily extrinsically focused such as the one currently employed in call centers, is the long term negative impact that most organizations are not aware of. This is something that shall be addressed in detail in subsequent sections in this paper. Organisations that offer gamification platforms for employee engagement are growing in developed countries. Bunchball is currently one of the biggest which offers Nitro as a plugin gamification application to Salesforce. The Indian enterprise market however, is currently largely untapped and presents huge opportunities for the same. Most Indian employees find the current performance appraisal systems in most organizations highly inefficient and unsatisfactory. The current efforts of the HR professionals to improve employee seem to fall short with workplace morale and productivity running lower than desired. Taking these factors into consideration, this paper looks to propose an enterprise gamification model for improving intrinsic workplace motivations and the performance appraisal systems currently in place in Indian organizations. Theoretical Background What are Games? A formal broad definition applicable to all forms of games proposed by Zimmermann Salen, 2003 says that A game is a system in which players engage in artificial conflict, defined by rules, which result in a quantifiable outcome. However, what this definition lacks is the notion of a feedback system. The feedback system can take the form of points, levels, progress bars and serves to quantify the progress made by the user, how close/far the user is from the goal and provides motivation to keep on playing. In addition to this is the concept of voluntary participation. Be it indoor games such as monopoly, social games, alternate reality games to the most popular sports played today, voluntary participation requires that each one plays the game willingly, accepting the rules and goals of the system with the freedom to enter and leave the game whenever desired. This ensures that the artificially created challenging environment is not found threatening and can be experienced as a playful, safe and enjoyable activity. All these characteristics of the definition of a game are important and are modelled by Dignan in the figure below (Dignan, 2011): A definition of a game (Dignan, 2011) What makes Games so Engaging? Before we delve further, it is important to explore what is it about games that is so engaging and why it seems to be the answer to current workplace engagement and productivity issues according to us. An important research conducted by McGonigal to explore how playing games leads to human happiness has answers to this question. According to McGonigal (2011) studies have actually shown that people are at their happiest when doing hard work at the borders of their skill level. Only when people are continuously challenged according to their skill levels and continuously receive feedback on their work will they have a sustained engagement, otherwise they will end up getting bored.C:UsersmicaDesktopFlow.png This is also explained well by a central model for the appeal for video games the concept of flow. According to psychologist Mihaly Csikszentmihalyi, people feel best when they are neither underchallenged nor overchallenged but at the right level of skills. And as people learn with time and repetition, challenges have to increase to keep up with growing skills. The research goes on to say that most of the traditionally considered relaxing activities such as watching TV, are actually mildly depressing. She argues that this is because companies often fail to continuously challenge employees at the right level in a structured way without giving them frequent feedback. In short, it goes on to proclaim that The Opposite of Work is not Play, it is Depression. Empirical studies also show how the responses that games elicit are very similar to real life emotions, if not the same. Even if the reward might be growing more crops in Farm Ville, the reward though purely fictitious elicits an emotional state that happens to be no different from a real life scenario. To summarize there are multiple dimensions to games that cater to different needs of the players and have been segregated as follows When it comes to the workplace, at a fundamental level we could conclude that the work in itself not the demotivating factor for workers in an organization. It is more so the lack of one or more of the above needs that results in a decrease in their morale over time. For example a rigid company structure could end up stifling the workers need for independence or autonomy. More so, the absence of a continuous challenge that gives employees an opportunity to master their skills and a more regular, robust feedback system that helps them figure where they stand is currently missing. A gamified system would serve the solution for this through continuous feedback on their current skill set and quantifying their scope of improvement. A choice provided to the user at various stages to set their own goals would mean that their need for autonomy is also served to. Throughout this paper, we would henceforth look at building a framework considering these factors. Using Games as a Form of Behavioural Change Dr. BJ Fogg of Stanford University developed a behavioural model which described three elements Motivation, Ability and Trigger that are necessary for behavioural change to occur. In essence, the greater the user motivation, more the probability of hard to do abilities being performed. Similarly if the motivation for the user is very low, the ability demanded to perform the task must be also very low ie easy to do. C:UsersmicaDesktopFogg.png Even when both motivation and ability are sufficiently high to reach the threshold, a trigger becomes necessary to be able to change the user behaviour. The model is intended to help designers identify what stops people from performing the intended behaviour. Game elements go a long way in incorporating this model to change user behavior in the following manner 1. Game dynamics use positive feedbacks in the form of points, scores, progress, social status etc which help in improving user motivation. 2. Through training and master of skills, they increase the perceived ability of users by making difficult jobs simpler and more manageable. 3. Game dynamics place triggers in the path of motivated users at the optimal level of user ability to trigger a behavioural change. Gamification for Motivational Design At the core of the gamification system is tapping into the right motivational factors that drive users. Since the motivators vary for different people, game systems needs to be customized accordingly. Broadly speaking, motivators can be divided into extrinsic and intrinsic motivators. Extrinsic motivators are driven by external rewards such as the desire for power and status. Intrinsic motivators are driven by the inherent joy of doing the task itself instead of using any external reward mechanisms. Such motivators at the workplace might include autonomy, mastery, curiosity and feeling connected to the overall cause of the company. Traditionally, most enterprises have essentially made use of extrinsic motivators to motivate employees and enhance productivity. But studies show that excessive focus on external rewards results in users losing their intrinsic motivation to perform the task that previously existed, which is not in the best interests of the user itself. If the organization starts using gamification based upon external rewards and then stops the rewards program, it will be worse off than when it started as users will be less likely to return to the behavior without the external reward (Deci, Koestner Ryan, 2001). Good gamification practise however emphasizes on intrinsic motivators to help them succeed in work life. Hence the concept of meaningful gamification takes it a level further through gamified designs, with the user at its centre, appealing to his/her intrinsic motivations and with a focus on providing user benefits without any adverse effects in the long run. Reiss Sixteen Motivators (2001) Despite the many theories in the field, few are based on actual scientific research. One of them was Steven Reiss who in his book Who am I comes up with 16 categories of motivators which are collected in a statistical manner using which he tries to explain human behaviour. Among the 16 we found only 11 categories to be relevant to the workplace as the rest were found to be related to basic physical needs such as consuming eating which is outside our scope. The 11 categories are presented below with a brief description of their desire profile and segregated into intrinsic and extrinsic motivators accordingly: The dominant motivators among this list would be different for the various profile segments, hence research would be necessary to figure out the most important motivators at work for Indian employees which will form the core of the gamification framework to be designed. Research Methodology A quantitative approach was adopted by means of a survey to capture the relative importance of the 11 Reiss motivators found to influence human behavior in a workplace environment. The sample size for the survey was 36 individuals working in different organizations across India. Respondents were asked to rate the importance of the motivators for them on a Likert Scale. After their responses were captured, a regression was run to establish a relationship between the respondents levels of motivation in a workplace and the various motivators. The relative importance of the motivators was then established by comparing their standardized coefficients. The process then led us to the motivators that were considered most important by Indian employees in the context of a workplace environment. C:UsersmicaDesktopTempg.png Research Methodology Process Leading to the Gamified Framework These dominant workplace motivators and barriers to adoption insights would then be used to design the appropriate game mechanics and come up with the final gamified system as shown in the figure above. Findings Analyzing the results of the survey showed us that Indian Employees are motivated by factors such as curiosity, independence,social contact status and not factors such as competition or power. This implies that the gamification structure that is created needs to have game layers that focuses on group tasks and freedom of players involved in the game. The game layers also need to emphasize on increasing ability since curiosityis an important motivator for Indian employees. On the basis of the results obtained we make the approach to design a gamified framework. Since there currently does not exist a fixed method of developing a gamified system we have given our recommendations based on these results and the theoretical construct described above. Choosing the Right Game Mechanics The biggest problem with todays workplace is the absence of any structured goals that provide an optimal challenge, real time feedback of ones own performance and how the contribution has an impact at an organizational level. In this context game mechanics serve the purpose of increasing either ability or motivation to accomplish the desired behaviour for the employees through real time feedback in the form of points, progress bars etc and other components. Since the major motivators in the Indian workplace context have been found to be curiosity, social contact status and independence/autonomy, care must be taken to see that different game mechanics are in place to cater to these motivations. Hence the following proposition consisting of three different features that serve a different purpose, appropriate mechanisms would be used 1. Personal Efficiency Model For Curiosity Autonomy Motivators To-do lists and progress bar map to track the employees personal goals such as time management, emails cleared, level of project completed etc both to increase ability and motivation. This is done by assigning progress to create incentives for players to complete goals they set for themselves. A sample diagram depicting the same is as given below C:UsersmicaDesktopPicture1.png Sample Visual Map of Individually Set Goals and Status of Completion To cater to the employees motivation for curiosity, a set of interactive quizzes and challenges of different levels testing his/her knowledge in the domain would be necessary. The levels would be of adaptable difficulty (such as in GMAT exams), based on the performance of the worker in the previous level. Customisation components to choose personal goals in different competency areas. This provides workers with a feeling of independence and autonomy. 2. Online Stock Market Model For Status and Social Contact Idea Resource A game where individuals come up with innovative ideas in their domain which are listed on the virtual stock exchange. Employees can now buy/sell these ideas using in game currency so that each idea now has a market cap too. Resource Management using in-game currency as extrinsic rewards for good idea suggestions 3. Peer Recognition and Social Features For Social Contact and Status Community features to encourage unexpected positive feedback from peers and improve motivation when individual contribution levels have reached. A similar interface to elicit positive peer feedback on a software called Rypple is shown in the figure. Social Badges to cater to the players need for appreciation from colleagues and flaunt their status C:UsersmicaDesktopwork.jpg Social Recognition Feature Employed on Rypple.com Designing a Gamification Framework There are three major frameworks and models included in this paper for the purpose of coming up with a gamification framework. There are Dignans Game Frame which describes all the necessary components of a behavioural game (Dignan, 2011), Dr. Reiss Sixteen motivators which describes what motivates the player (Reiss, 2001) and lastly Dr. Foggs Behaviour model which examines how a new behaviour is realised (Fogg, 2011). Dignan describes a behavioural game as made up by ten components which together design the framework Game Frame (Dignan, 2011). The Game Frame allows the designer to look at any behavioural game from the top down, understand its essential parts and see how they together make up a game. In this paper, Dignans Game Frame is used as a structure to describe the situation. This structure needs to be filled with information based on our research. However, to design how the game is played and the available tools for the players, one needs to know what kind of behaviour that is intended (outcome). Before designing how it is played, what currently inhibits the intended behaviour (the obstacles) were investigated from the survey results. The characteristics of these obstacles are then categorised in terms of lack of ability or motivation with Dr. Foggs behavioural model to investigate what kinds of mechanics that will be most efficient to promote the new behaviour. We now take each element of the Dignans frame to explain the overall gamification framework for our system. The Objective and Activity The objectives of this recommended gamified framework will be to encourage employee innovation at the workplace, improve the intrinsic motivation of the employee in alignment with the organizational objectives and to put in place a more robust performance feedback system. Reinforce good habits and real-time recognition and rewards. Recognize achievement publicly or give real rewards in the discount coupons. The main activities of the game will involve entering logs, giving feedback to peers and/or submitting ideas apart from setting custom goals. The Player Profile Based on the results that we obtained using our research, an attempt was made to create a profile for players involved in the system i.e. Indian employees. Since curiosity, status, Independence and social contact proved to be the most important indicators, certain inferences were drawn about the behavior of Indian Employees: Peer recognition and appreciation by fellow employees were significant Learning and development of new skills acts as a powerful motivator Employees remain driven if given the freedom to decide their own goals and pace to achieve those goals Team activities or tasks that involved the organization as a whole generates a lot of interest . Outcomes The last frame in Dignans game frame is the outcomes that are generated along the way of the game. The short-term outcomes should primarily be to get individual feedback on everyday activities at work. The long-term outcomes are to get a clearer picture of the career progress, improve employee morale through feedback. The outcomes of the game are to receive immediate individual feedback about the organizational impact of their contributions and to visualize the career progress. Defining the Feedback Cycle A significant feedback would be in the form of the community-like feature where employees can give feedback on each others personal goal statuses. The motivational factor will be increased by community-driven feedback and intangible rewards. These rewards should be in terms of in-game currency, and badges for reaching a certain personal achievement. One important part of the competence model is that the employees estimate their own performance. In terms of the feedback, this means that the employees need to estimate the value of their own performances in this system as well. Hence, when logging an activity, the employee needs to estimate how valuable that particular action is. Defining Resources and Skills Resources are the drivers of game using which a player moves forward within a game. The resources in the stock based platform for ideas is the virtual currency that players are allotted to buy/sell. Since the currency allotted to players is limited, players must ensure that they allocate it judiciously for ideas that they think will work best. In case of the Gamified feedback system, resources are the badges and points that act as motivators and used to display appreciation for ones efforts. Skills are specialized abilities one that puts to use in a behavioral game and can be categorized as physical, mental and social. Our gamified set up requires players to use their mental skills for generation of ideas and continuous learning and social skills that help individuals get their ideas to be popular and well traded. Triggers Certain activities work very well as triggers. For example simple activities like sending notifications to employees that tell him of his weekly performance in a domain vis-Ã  -vis another employee who is working in a similar domain could act a trigger for the employee .Notifications could also tell the employee of his weekly performance over his/her last weeks performance .The direct comparison is such cases could help employees set the pace for the rest of the week. Transparency Should an employees performance be revealed to other employees? It is a question that needs serious consideration. Often employees do not like the comparison that comes with the sharing of another employees progress and such comparisons could prove to be fatal. An example would be a gamification system based on leader boards employed by Disney for its laundry workers. The real time sharing of information about a workers performance and the continuous comparisons hampered employee performance and created a sense of nervousness amongst employees. On the other hand sharing information is an integral part of the feedback mechanism that allows one to comment and receive feedback on ones progress.A possible solution to the problem would be to let the employee decide by giving him the choice to reveal his/her personal information to whomsoever they want. System Limitations The suggested gamification system has its own strengths and weaknesses. One of the most obvious thing that needs to be ensured is long term engagement. Gamified setups are designed to achieve both short term and long term objectives and therefore needs to be continuously developed and maintained to ensure that players dont get bored. Emphasis must lie on increasing ability of the players and changing the motivational elements within the structure which involves bringing in new game elements and tweaking existing game mechanics Another limitation of a stock market like setup for Ideas is that there comes a time when stocks might be traded due to their association with people and not with ideas. There is an inherent danger of the system becoming a personality driven platform rather than a platform being idea driven. The other danger which has already been mentioned is that of a player getting too involved in the game and restricting his concerns to achieving a higher stock price for the ideas selected by him/her and not the ones that can bring a change. Finally there is the question of participation. Games require voluntary participation from all its players. A platform meant merely for ideas that does not fall within the purview of an employees personal responsibility may not encourage players to voluntarily participate. Employees may however be encouraged by their superiors to part of such a set up but this runs the risk of an employee engaging in the system with not much interest. Any social game requires participation and lack of interest to participate can prove detrimental to the setup. Ideas of System Future Potential and Further Development Even if the suggested game layer attempts to promote each activity by adding motivational elements, a big focus on increased ability has permeated the selection and design of the game mechanics. To achieve a greater impact, organizational elements at the workplace need to be included in the system so that in-game rewards have a clear connection to the consultants career. One step in that direction would be to incorporate projects as part of the game layer. That would allow log entries to be linked to specific project entities and the connection between the system and what the consultant actually do will be clearer (instituting a more relevant feedback loop). It would also create a good way for project leaders and management to give feedback. The down side, and the main reason that it is not proposed, is that it would bring an additional dimension, raising the commitment and time needed to use the system. There is also great potential in adding team based mechanics into the system. These could be project based teams or made up teams. There are many examples showing that the social component in team-based activities is a powerful way of affecting behavior. Dedication takes time but enables more ways to create relevant feedback loops, awards more strongly connected to the consultants professional situation, in-game currency that can be spent in various ways, team-based structure and challenges etc. It is all a question how deep the gamification system is allowed to permeate through the organisation. Another important aspect that needs to be considered before the implementation of a gamified system is to identify how it will impact the skill level of employees. Employee skills can be classified into -a) Core skills i.e. those skills that all employees in the organization are expected to have, b)Unique skills i.e. skills that are unique to an individual and c)Future skills i.e. skills that an employee would like to have in the future. A gamified set up works best in situations where employees can put to use their core skills to be part of a team-based activity for the greater organizational good or in situations where individuals can develop future skills as part of their personal responsibility. While it is imperative that organizations look closely towards data, employee behavior and organizational culture to create a gamification structure that can best support its objectives; it must take steps to ensure that an employee remains motivated to fulfill his responsibilities and does not get lost in the game.

Tuesday, August 20, 2019

The Adverse Effects Of Pornography Sociology Essay

The Adverse Effects Of Pornography Sociology Essay The long-standing issues on pornography have been present in every generation and have undeniably caused much negative effects on the way people viewed sexuality and their relationships to the opposite sex. As the spread of different kinds of technologies increased further, especially as the use of computers and the Internet became more prominent in the lives of the adolescents, the problems and issues on pornography worsened even more (Ybarra, M. Mitchell, K., 2005). The increase in access of young children and the adolescents to the use of Internet and the viewing of pornographic sites has posed serious threats and harm over the psychological and social development of these people (Mesch, G. S., 2006). Because of pornography, the healthy views of young people on sexuality becomes distorted, making themselves slaves to selfish sexual gratification and losing their respect to themselves and to other people, especially among women. Pornography also paints a distorted picture of the conjugal act which is meant to be sacred and is only legitimized within the context of marriage. Moreover, it destroys the foundation of purity, respect and love which fuels and drives relationships like marriage and family (Fagan, P. 2010). Given this issue on the faster spread of pornography, the issue indeed calls for immediate appropriate actions from both the families and the bigger society. Apparently, there is a need to identify the adverse effects of pornography on an adolescent, how it destroys and distorts his or her healthy view on sexuality as well as the proper use of that sexuality. Moreover, there is also a need to identify the importance for an adolescent to have a healthy sexual attitude and state the repercussions of having such an attitude on the society and the persons he/she deals with (Fagan, P. 2010). Statement of the Problem and Sub-Problems This paper on The Adverse Effects of Pornography on an Adolescents Healthy Sexual Attitude Development aims to disclose the long list of the adverse effects of pornography on the lives of adolescent both males and females aged 12 to 18 years old and identify the means on how pornography is most often accessed by these adolescents. This paper will also attempt to describe and emphasize the importance of having a healthy sexual attitude among the adolescents and how having this kind of right attitude will improve their notion of respect, love and relationships. Specifically, this paper will attempt to identify and address the following problems and sub-problems on pornography: What is pornography? What are the types of materials considered as pornographic? How do adolescents, both males and females aged 12 to 17 years old, access these pornographic materials? Why do these adolescents resort to viewing these pornographic materials? What are the adverse effects of pornography on an adolescent? What is a healthy sexual attitude? How important is having a healthy sexual attitude among adolescents? How do the adverse effects of pornography affect adolescents healthy sexual attitude development? Hypothesis In this research study on The Adverse Effects of Pornography on an Adolescents Healthy Sexual Attitude Development, the following hypotheses will be answered and addressed: Hypothesis1: If the adolescents would be more exposed to pornography, then there is a higher level of adverse effect on their sexual attitude Hypothesis2: If the adolescents carry a negative sexual attitude, then this was most likely triggered by pornography Hypothesis3: If the adolescents would not be exposed to pornography, then the adolescent would have a healthy sexual attitude Hypothesis4: If the adolescents possess a positive sexual attitude, then this was because the adolescent was not exposed to pornography Delimitations The scope of this study will merely involve respondents who are males and females, 12 to 18 years old, and within the adolescent stage. Since the prevalence of this issue or problem is most rampant in this stage of life, the researcher chose to limit the study to identifying the adverse effects of pornography among these young adolescents. This research study will not however cover the adverse effects of pornography on young adults whose access and viewership of pornography is also quite high. The researcher assumes that the level of maturity and freedom to make a choice is what separates the young adults from the adolescents wherein the latter needs more supervision and guidance than the former. The sole focus of this research will also be on how the adverse effects of pornography destroy or distort the sexual attitude development of adolescents and will not include some other repercussions like for instance, the sexual abuses committed by adolescents due to pornography. Definition of Terms 1Adolescent (noun) the process or state of growing up; a period in life characterized by many changes in the biological, emotional and psychological make-up of a person; usually referred to as the period in life between puberty and maturity; a major stage of development in a person life usually occurring between 12 to 18 years old 2Adverse (adjective) a result contrary to ones interest or expectations; something harmful and unfavorable; detrimental 3Casual Sex (noun) doing the sexual act with a person whom one is not committed to; having sex with another person without any plans of going into a long term relationship with that person; an act of fornication 4Conjugal Act (noun) -pertains to the sexual communion of a man and a woman within the bounds of marriage; sexual intercourse by a wife and a husband 5Digital Media (noun) content that was digitized in terms of content, audio and graphics and is transferred to other computer networks or over the internet 6Internet (noun) huge network of computers linked with all the other computer networks around the world; uses various communication protocols to access, send or receive data about almost anything to other computer networks 7Pornography (noun) refers to the magazines, photographs or books and even music or art that is design to stimulate sexual desires and impulses by depicting nudity or forms of sexual intercourse 8Sexuality (noun) refers to how the people experience sexual desires and their capacities to express themselves as sexual beings Assumptions Several underlying assumptions were derived by the researcher out of this research study on The Adverse Effects of Pornography on an Adolescents Healthy Sexual Attitude Development and these are the following: That an adolescents sexual attitude is directly linked to the extent of exposure to pornography an adolescent had That an adolescent who was not exposed to pornography will have a relatively healthier sexual attitude That an adolescent who has a negative sexual attitude has been more exposed to pornography That an adolescent who has a positive sexual attitude has been exposed less to pornography Importance of Study This research study is aimed at exposing the very sensitive issue on pornography out in the open to increase the awareness of adolescents on the adverse effects of viewing pornographies and how this act leads to a complete distortion of their views on relationships and their sexuality. This research study intends to educate and inform both the adolescents, their families and societies on the damage that pornography does to the sexual attitudes of these young people as well as inform them on the specific action steps to be taken in order to immediately address this issue on pornography and totally minimize or prevent them from accessing these materials. III. Data and Treatment of Data A. Data needed and the means for obtaining the data Both qualitative and quantitative data will be derived from this research study. Both data will detail the adverse effects of pornography on the lives of adolescent both males and females aged 12 to 18 years old. Furthermore, the acquired data from these respondents will identify the means on how pornography is most often accessed by these adolescents, why they access pornographic materials and how often they access and view pornographic materials given a certain period of time. Both qualitative and quantitative data for this research study will be obtained via the series of in-depth interviews that will be conducted by the researcher as well the survey questionnaires that will be provided to the chosen respondents. B. Research Methodology Qualitative and quantitative research studies will be conducted for this research study to determine the different and most predominant adverse effects of pornography on adolescents, 12 to 18 years old and how these adverse effects disrupt the healthy sexual development of these adolescents. A substantial amount of 500 respondents, males and females, most high school and college students will be randomly selected from various schools and universities to participate in the study. The qualifications include the demographics assessment as well as the behavioral qualification of having been exposed to pornography either accidentally or willfully for at least three times. Out of the 500 randomly selected respondents, a survey questionnaire will be floated to probe on the habits and day to day activities of these adolescents and how they get to access or view pornography. Then each of the 500 respondents will undergo in-depth interviews via telephone to maintain confidentiality and build trust and comfort with the interviewers as sensitive questions will be asked of them regarding their pornographic viewing and the apparent adverse effects of this act on them. C. Specific treatment of the data for each sub problem Data obtained will then be inputted in the SPSS or the Statistical Package for the Social Sciences for a much clearer and accurate data analysis. The measures will be carefully weighed by using this appropriate statistical tool and the measures will as well be analyzed strictly. IV. Qualifications of the researcher and any assistants The researchers and the assistants she will be hiring for this research study will come from various market research agencies who have had previous experience in conducting consumer and respondent interviews and survey data gathering on sensitive issues related to pornography. This is to build the trust, confidentiality and comfort of the respondents in sharing their experiences on pornography. V. Outline of the proposed study (steps to be taken, timeline, etc) After six months of the data gathering procedure and the tabulation of results and findings of the study, information dissemination will commence on the sixth month. This is to inform the beneficiaries of the study of the real adverse effects of pornography among adolescents in order for them to conduct awareness and solution-oriented programs to address this issue. VII. Appendices The appendices part shall include the various tables and graphs collated from the literature reviews and related studies gathered for this research study. II. Review of Related Literature Pornography Definition According to Zillman, D Bryant, J. (1989), pornography has been with the people for the longest time and is possibly as old as the existence of prostitution since the ancient days. In terms of the passing and exchange of sexual information, different cultures vary in their tolerance level. Some cultures embrace pornography more than other conservative cultures. There are some cultures who consider the oppression of sexual behavior and desires a violation of the human rights to freedom while there are other cultures who object violently on the existence of pornography as it causes harmful effects on the minds of the people. Zillman, D Bryant, J. (1989) points out that the development in technologies further aggravated the issue on pornography. During the ancient days, it was found out that only the rich and the privileged few have direct access on drawings and written works which stimulate the sexual impulses of people. But today, videos of all kinds of sexual acts circulating over the internet have already been rampant enough that anyone can freely access them anytime. Not only adults but more and more adolescents are given the freedom to sneak a peek on these sexual videos which poison the minds of the young. In every culture in the world, the depictions of sexual acts on literary works, drawings, music and art have been long before readily accessible and have already been widely circulated. Different forms of sexual depictions are being defined and classified by people as either pornographic or not depending on the cultures interpretations. Nevertheless, experts say that these depictions still create adverse or harmful effects on the pure minds of the young which should never be tolerated (Zillman, D Bryant, J., 1989). According to Hyde, M (1964), pornography is defined as any explicit and clear portrayal of a sexual activity or suggestive sexual objects which are used for the purposes of stimulating sexual desires and heightening the sexual impulses of people. Hyde, M (1964) however stresses that the live portrayal of these sexual activities are not anymore considered pornography since a pornography only shows the depiction and not the actual sexual act itself. The portrayal of these pornographic images are most commonly found magazines, books, photos, paintings, music, videos, or even video games. Given these, the accessibility of pornographic materials are very easy and do not require much of an effort. Nowadays, even children below 5 years old can easily access these materials via the Internet (Hyde, M., 1964). B. Types of Pornographic Materials Since apparently, pornographic materials manifest itself in different forms, it is important to also enumerate in detail the tools or vehicles most often used by people to show pornography. Knowledge of this matter is very important as some people, because of the lack of understanding, accidentally jump on a pornographic page or site and become hooked with it. The purpose of knowing the various types of pornographic materials is important so that people will avoid these sexual materials and not be tempted to view them. 1. Print Pornography In the 1950s, print pornography was quite popular among the Americans as men found it more exciting to view nude women in pornographic books and literatures. During that time, the open and explicit depiction of sexual acts was taboo and people found it improper to use vulgar sexual terms. In the 1960s, still photography of nude women became more popular. Furthermore, people were already open to publicly displaying and buying these pornographic materials. Artists and painters defended their paintings and art works displaying nudity as merely works of art. By 1970s, magazines depicting pornography, homosexual activities and sexual violence became popular as well (Zillman, D Bryant, J., 1989). In the 1990s, print pornography further grew in circulation, became more accessible to both men and women and the taste of people for what is obscene and what is not obscene became less strict and more tolerant. Up until the year 2000, print pornography has already reached the height of popularity of print pornography that sellers and distributors of these books and magazines already became rich by merely selling and circulating these sexual materials. Despite the high awareness of people on the adverse effects of pornography on the society, these distributors and sellers still ignore them as the financial returns to their business are so great that majority of these pornography distributors are already included in the worlds wealthiest and highly-recognized businesses (New York Times, 2000). 2. Novels Pornography Stories and confessions about sexual adventures and the narration of very explicit sexual details also became rampant in novels and magazines since the 1950s. These fictional sex stories, sometimes even accompanied by photographs depicting sexual activities have also caught the eye and interest of the people that pornography became one of the driving factors why novels and magazines have been selling like hotcakes ever since. In a study conducted by five different publishers on rate of sexual content and promiscuity among novels, a big percentage of the stories depicted sexual content with 60% portrayals on kissing and 63% portrayals on sexual act itself (Zillman, D Bryant, J., 1989). 3. Books Pornography In the 1970s, quite a big number of paperback books were discovered to contain sexually implicit content including obvious depictions of sexual activities as well as compilations of literatures containing sexual images. While these may be purchased secretly or under the counter, a great number of these reading materials are still accessible to any person whether young or old. Oftentimes, these sexual literatures even disguise itself in the form of a book but the content is definitely purely sexual. There were also various studies conducted in the past that books and writers were slowly increasing sexual content in their literary works in order to catch the interest of people (Zillman, D Bryant, J., 1989). 4. Magazine Pornography Magazine pornography may undeniably be the most popular form of pornography prior to the Internet age. The legality of selling sexual magazines has long been a subject of debate by several concerned institutions as magazines are very accessible to all age groups. In fact the biggest distributors of sexual depictions on magazines are also the richest corporations of today due to the wide circulation and readership rates of pornographic magazines. Magazines such as the Playboy has also become a household name already since many people, especially men, have experienced buying this magazine at least once in their life. It is not surprising therefore to know that men are the most avid users and buyers of these magazines which show nude women models. In a study conducted in the past, 35% of the magazine contents were contents related to women (Zillman, D Bryant, J., 1989). 5. Internet Pornography According to Singel, R. (2004), the wide accessibility of the internet at home is what led to the popularity of internet pornography. The term internet pornography was according to various researchers, undeniably the worst form of addiction which is now rampant among adolescents. Researchers in a recent Senate Hearing revealed that the pornography in the Internet is now the newest form of drugs to the young people leading to other worse forms of addiction such as fornication, misogyny, boob jobs and various forms of sexual abuses. According to Mary Layden of the University of Pennsylvania, internet porn is possibly the worst form of addiction that distorts both the psychological and sexual health of people, especially the young ones. She referred to internet porn as a drug and the internet as a drug delivery system which remains undetected since people are not known when they engage in it. Also, internet pornography is free and is very much available 24/7 that even young children can access it (Singel, R., 2004). All these types of pornographic materials are needless to say, the best examples of pornography and are easily detected based on their form and content. Any explicit depictions of sexual activities and sexual objects as well as nudity and sexual violence are considered pornographic whatever the media vehicle or tool is used. Forms of Pornography Access According to Ybarra, M. Mitchell, K. (2005), the Internet remains to be the most popular and easiest form of accessing pornography. The fact that Internet is readily available and free increased its prominence and use among the young people especially in accessing various websites on pornography. A growing number of children reportedly have accessed pornography either accidentally or willfully as some of their friends did and the negative repercussions of this among children and adolescents are uncontrollable and definitely controversial. Vast number of studies related to pornography has already been conducted over the past years. Apparently, the results reflected that the Internet is the most popular form of accessing porn among adolescents. In the United States alone, 90% of adolescents aged 12 to 18 have Internet access at home and a vast majority of them have either visited a pornographic website accidentally or intentionally at least once in their adolescent life. Studies revealed as well that since the pornographic websites are free and the readers/viewers remain undetected or anonymous, adolescents became fond of accessing these websites (Ybarra, M. Mitchell, K., 2005). What was quite alarming though was the growing number of adolescents accessing porn websites in the Internet purposefully. 15% of these adolescents have even resorted to lying about their age in order to gain access to these websites. On the other hand, it was also interesting to know that about the same percentage as the adolescent porn viewers are also adult male viewers of pornography. Moreover, the studies revealed that the reasons why accessing pornography over the Internet was the most popular, were anonymity, unlimited access and the less strict requirements of getting in to a website. Nevertheless, aside from the Internet, other forms of pornography access are also popular among the adolescents. Some of these are via watching pornographic movies or videos and reading x-rated books and magazines (Ybarra, M. Mitchell, K., 2005). D. Why Adolescents View Pornography According to Batty (2004), recent researchers showed that majority of the adolescents of today have already come into contact with pornography in the Internet. Surprisingly, 57% of the youth today aged 12 to 18 years old have already seen or accessed pornographic sites online either accidentally or purposefully. Most parents are not aware of this shocking reality that even young children at the age of 10 have also reportedly sought pornography over the Internet because of several reasons and one of which is curiosity. Apparently, sexual issues and encounters relating to sexuality are still not being comfortably opened up within the family. Sex is still a taboo topic for many families that their children seek guidance and direction from their friends rather than their parents when it comes to this matter. This leads these children to wrong notions of sex and the wrong use of their sexuality because of the lack of proper guidance and knowledge. Studies also revealed that 1/3 of the adolescents today have had nasty sexual comments from other people which led them to become curious about sexual matters (Batty, 2004). Furthermore, the lack of proper guidance and education about sexuality issues from the adolescents parents and the lack of time spent at home by the parents is most likely the root cause of all these pornography-seeking acts committed by adolescents as the studies revealed (Batty, 2004). E. The Adverse Effects of Pornography to an Adolescent According to Fagan (2010), pornography poisons the mind by presenting a false and distorted view of the reality specifically about love, life and relationships, and even women. People become self-seeking and abusive as they desire more to quench their burning sexual desires in the most unnatural ways. Aside from this direct effect, there is still quite a long list of adverse effects that pornography causes on the life of an adolescent and some of these are the following: Distorted notion or perception on sex- pornography paints a distorted image of sex as harsh yet fun forms of recreational activities presenting women as mere sexual objects. It also perpetuates the notion that any kind of sexual activity is permissible and that sex has no negative consequences on the part of the people involved in the activity. Negative notion that women are mere sex object- exposures to pornography can very much lead the adolescents to thinking that women are not meant to be respected and that they are meant to be used for sexual purposes only. Moreover, sexual violence which are usually contained in pornographic films, suggest that women enjoy and want to be raped and that the act of rape is also permissible Sexual addiction- pornography increases the likelihood of the adolescents committing pre-marital sex and any other kind of sexual activity which can lead to teen pregnancy and the spread of sexual diseases Abuse and other forms of aggression- pornography paints a distorted picture of sexual enjoyment in the form of abuse whether that is sadism or masochism. This leads adolescents to think that sexually abusing someone is permissible and fun when in fact it is a form of sexual disorder Produces many sex offenders- pornography poisons the mind and creates an abnormal sexual disorder or desire in a persons mind leading that person to sexually abuse other people such as women and children Imitation of sexual behaviors- pornography leads adolescents to imitate what the sexual characters in the porn are doing whether that is good or bad. It increases the desire of adolescents to have sex even at the improper time Sexual trauma- while many pornography viewers find porn to be sexually stimulating, some adolescents find the sexual act depictions disturbing and fearful leading them to get traumatized and paranoid about sex which is also unhealthy Acceptance of Promiscuity- pornographic viewers also become desensitized when it comes to sexual issues and promiscuity. Slowly, they become more open and tolerant to sexual behaviors even on public Destroyed relationships with the opposite sex due to wrong perceptions on sex- pornography paints a picture that sexual desires and gratification are more exciting than having relationships. Hence, the adolescents might be led to thinking that forming relationships are merely means to an end of gaining selfish sexual satisfaction (Standing Together to Oppose Pornography, 2005). F. What it means to have a Healthy Sexual Attitude among the Adolescents Proper communication and guidance about the sexuality and other sexual issues are the sole responsibility of parents to their adolescent child. Naturally, the topic on sex and sexuality is quite embarrassing to be opened by a son or daughter to their parents. Nonetheless, without the proper channeling of these important information, a child would be led astray to seeking out the advice of his or friends who know nothing about sexuality as well (Avert, 2010). Having a sexual attitude simply means having a positive and mature view of sex and the reason why it was created as well as its main role or function. Certainly, sex is meant for procreation purposes as well as maintenance of the bond or intimacy between a husband and a wife. The healthy view of sex states that outside the commitment walls of marriage, sex would definitely lead to negative repercussions (Avert, 2010). As experienced by many adolescents or teenagers nowadays, sex outside of marriage has led them to become abusive, selfish and discontented. Some of them fell into the trap of teenage pregnancy and sexual addiction which destroyed their lives and their future. It is therefore important for these adolescents to be properly oriented about sex and sexuality at the right time by the right people, who are their parents. The parents are responsible for educating their children on what sex and sexuality is for, how to properly use them. The parents are also responsible to educate their children on the right time to use their sexuality, that is, within the bounds of marriage (Avert, 2010). It is also important that the parents are aware of their role on educating their children. Most of the time, parents do not stay long anymore at home and spend less and lesser time with their children leading these children to seek companionship and advice from other people who also are not capable of properly orienting them of this sensitive issue. Parents should also know that having a healthy sexual attitude among their children would save them from a lot of trouble and wrong decisions which could ultimately destroy their lives. In the same way, the adolescents must seek their parents advice on their sexuality because it is only their parents who can give them the best advice on this matter (Avert, 2010). How The Adverse Effects of Pornography Affect the Adolescents Healthy Sexual Attitude Development Pornography undeniably poisons the young minds of the adolescents leading them to think that sex is fun and exciting with no resulting responsibilities and consequences. According to S.T.O.P or the Standing Together to Oppose Pornography (2005), pornography destroys not only the healthy sexual attitude development of adolescents but also, and more importantly, their lives as a whole. This is because when an adolescent already becomes hooked and addicted to false sex imageries, it pollutes their mind leading them to make the wrong decisions which could range from anything related to sexually abusing a child or the opposite sex, i.e., committing rape and other abusive sexual acts just to satisfy their sexual desires. It could also lead the adolescents to degrade women and objectify them leading them to consider women as mere sexual objects intended for sexual pleasure. Because of this, these adolescents may just jump into relationships only to sexually gratify themselves and afterwards hurt women or worse, sexually offend women either in private or in public. Since pornography also paints a picture that sex is fun and good, adolescents are most likely to abuse it causing them to do other vices like drinking alcohol and taking drugs just to engage in all types of sexual activities like orgies and debauchery limitlessly (Fagan, 2010). Moreover, pornography teaches adolescents to be sexually violent to women in bed. It teaches them to become sadistic and masochistic which increases the likelihood of sexual abuses and other forms of sexual aggression inside and outside of bed. By filling their minds with all kinds of distorted sexual images, the adolescents are leading themselves to enslavement to their sexual desires and make them lose control of themselves, making themselves no longer capable of distinguishing what is wrong and what is right. Pornography leads them to destroy themselves and their future since every wrong decision that they commit may actually cause their future to crumble down once. Clearly, there is an immediate need to address this long-standing issue and prevent it from destroying the lives of these adolescents (Fagan, 2010).

Monday, August 19, 2019

A & P - John Updike :: essays research papers

A & P takes place in a community inland that is sandy, yet near the coast. It starts out in the supermarket in which three girls in bathing suits walk in. One of these girls catches the eye of Sammy, which is working at the supermarket, Queenie. â€Å"The one that caught my eye first was the one in the plaid green two-piece. She was a chunky kid, with a good tan and a sweet broad soft-looking can with those two crescents of white just under it, where the sun never seems to hit, at the top of the backs of her legs.† Sammy sees these girls and wants to be like them, free in a sense. As time goes on the girls finally get what they wanted and decided to check-out. They make there way to Sammy’s register where there comes Sammy’s manager, Lengel, to complain to the girls about their dress attire. Sammy's feelings for Queenie changes when he hears her voice. Her voice is normal and he has built this romantic image of her in his mind. Hearing her voice and realizing she is a normal person, (that happens to be wealthy) slightly changes his feelings for her. It brings him back to reality a little. â€Å"Her voice kind of startled me, the way voices do when you see the people first, coming out so flat and dumb yet kind of tony, too, the way it ticked over "pick up" and "snacks." All of a sudden I slid right down her voice into her living room.† Sammy feels as if he has no chance to get noticed by her unless he does something out of the ordinary. So after she is done arguing with Lengel, Sammy decides to stand up for her and quit his job in hopes that she will notice him. The girls, and who'd blame them, are in a hurry to get out, so I say "I quit" to Lengel quick enough for them to hear, hoping they'll stop and watch me, their unsuspected hero. They keep right on going, into the electric eye; the door flies open and they flicker across the lot to their car, Queenie and Plaid and Big Tall Goony-Goony (not that as raw material she was so bad), leaving me with Lengel and a kink in his eyebrow. As this is happening Sammy starts to see the stupidity of what he just did, but still quits since he already stated it he might as well do it.